Beginning Java ME Platform
Table of contents
Part 1. Getting Started
1. Mapping the Java Jungle
2. Shrinking Java to Fit
3. Getting Started with the NetBeans IDE
Part 2. CLDC Development with MIDP
4. Introducing MIDlets
5. Building User Interfaces
6. Storing Data Using the Record Store
7. Accessing Files and Other Data
8. Using the Java Mobile Game API
Part 3. CDC Development
9. Introducing Xlets and the Personal Basis Profile
10. Introducing Applets and the Advanced Graphics and User Interface
11. Using Remote Method Invocation
Part 4. Communicating with the Rest of the World
12. Accessing Remote Data on the Network
13. Accessing Web Services
14. Messaging with the Wireless Messaging API
Part 5. Other Java ME Interfaces
15. Securing Java ME Applications
16. Rendering Multimedia Content
17. Finding Your Way
18. Seeking a Common Platform
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